Backburner Art #10b- Pokemon: Crystal Version (Post-Game)

Bramble's new design, magic, lighting, injuries and effects, and Bramble's hat.

Backburner Art #10b- Pokemon: Crystal Version (Post-Game)
I don't care that I rewund time, I still beat yo' ass.

This was fun.

During the Red fight, I went in underleveled, but somehow I did really well for most of the fight. The only real issue was his goddamn snorlax. So I manipulated RNG to help me win. This reflects that.

In the back is the majority of Bramble's team. Alphy is being affected by psychic (despite being psychic herself), Duostryk is malfunctioning and wet, and everyone else is knocked out from body slam. I noticed for my last piece for Pokemon Crystal that Alphy's shading wasn't using the Hard Light blend mode that I usually use. This time, the mistake is that Unilotl's purple design on his back is missing. Oops.

Charcoal and Bramble are in the middle, having survived the whole ordeal. Charcoal has been affected by Flamethrower, Solar Beam, and Surf. He's holding a Hyper Potion, either about to or having just used it. He's looking at the snorlax to see if it will wake up. The fire emanating from his back is lighting up the scene. Bramble is standing on her hind legs, using some sort of time manipulation magic. While she's using her new design, she's still wearing that hat. Her look is furious, having been there for longer than she wanted to be.

Red is a bit taken aback at what just happened, but it's hard to tell because of his stoic demeanor. Snorlax is just KO'd. In hindsight, I should've showed him being paralyzed as well, but I forgot. Him being paralyzed is what allowed me to manipulate RNG in the first place, as I made sure he stayed fully immobile so that I can chip at his health.