Backlog Art #33- Kirby's Dream Course

Better scene line art practice, texture background, flailing, and a very high tree.

Backlog Art #33- Kirby's Dream Course
OUT OF BOUNDS; get a new Kirby and try again.

I'm finally caught up on these again. Now, onwards with this explanation so that I may draw some other stuff!


I really wish this game was fun in single-player, but alas it is not. So I showcased how I feel by drawing Kirby falling out of bounds.

I drew the lines for the land by setting up a perspective guide, drawing the locations where the land would be, then duplicating the layer and bringing it up some. I matched some of the lines to help draw that ramp that's jutting out.

The lines got colored by me adjusting the darkness and saturation of the color it's most adjacent to, but then I duplicated the lines, made them black, lowered their opacity, and merged them. That gave me the darker line art that I wanted.

I didn't want to finetune the pattern of the floor. It was made using the line tool, trying to stay as parallel and perpendicular as I can, then I just filled every other hole in. It gets the point across, plus it still looks cool despite not being perfectly made.

Shading everything, I used the Flat Light blend mode. I was trying to experiment with shading using different blend modes, and with this being a golfing game using Kirby, I felt that the Flat Light adds to the "game"-ness of it all.

At the far end of the right side, there is Whispy Woods. He angy. However, facing him, in the foreground on the left, is a new character: Whispy Weed. Named because a chatter misspelled Wood, he is the twice-removed cousin of Whispy Woods, who isn't talked about that much due to his... hobby. Not to mention he has the Mary John growing in place of regular leaves (represented here by use of zig-zagged lines for the tree bush instead of wavy lines like Woods has).

The background is based off of the demo background, with darker colors, and a gradient on the bottom to showcase that it's the void.

I drew Kirby twice (actually 3 times, that third one was scrapped; technically 4 times, but that one was duped). I did this to help sell that he's flailing his limbs around as he plummets into the bottomless pit. It was really difficult to find some references on drawing flailing body parts, as I kept getting animation tutorials, or some other random shit that didn't relate to what I wanted. I wanted to show multiple parts being waggled about, in one picture, while animation has multiple frames to sell the speed at which they're moving. Eventually, I figured I would do something like I did with the Schmoovin' Boo from Super Mario Bros. 3 (remember that one?). The difference being that I made two variants of Kirby in order to show him panicking. Also I blurred all of them, and they get blurrier the faster they are going, which since you're seeing the arc after it reached its apex, he's accelerating down into the pit, so the position where he isn't transparent is the most blurry.